namespace WingsEmu.Game.Monster; public class MonsterSubRace { public enum Angels : byte { Angel = 0, Demon = 1, HalfAngel = 2 } public enum Fixed : byte { FixedTrap = 0, EnergyBall = 1, CannonBall = 2, MiniLandStructure = 3, Unknown0 = 4, Unknown1 = 5, Unknown2 = 6, Unknown3 = 7, Unknown4 = 8 } public enum Furry : byte { Kovolt = 0, Bushtail = 1, Catsy = 2 } public enum HighLevel : byte { Plant = 0, Animal = 1, Monster = 2 } public enum LowLevel : byte { Plant = 0, Animal = 1, Monster = 2 } public enum Other : byte { Machine = 0, Doll = 1 } public enum People : byte { Humanlike = 0, Elf = 1, Half = 2, Demon = 3, Orc = 4 } public enum Spirits : byte { LowLevelSpirit = 0, HighLevelSpirit = 1, LowLevelGhost = 2, HighLevelGhost = 3 } public enum Undead : byte { LowLevelUndead = 0, HighLevelUndead = 1, Vampire = 2 } }