using WingsEmu.Game._packetHandling; using WingsEmu.Game.Configurations.Miniland; namespace WingsEmu.Game.Miniland.Events; public class MinigameGetYieldRewardEvent : PlayerEvent { public MinigameGetYieldRewardEvent(MapDesignObject mapObject, RewardLevel rewardLevel) { MapObject = mapObject; RewardLevel = rewardLevel; } public MapDesignObject MapObject { get; } public RewardLevel RewardLevel { get; } }