using System; using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Mates.Events; public class MateBackToMinilandEvent : PlayerEvent { public MateBackToMinilandEvent(IMateEntity mateEntity, Guid expectedGuid) { MateEntity = mateEntity; ExpectedGuid = expectedGuid; } public IMateEntity MateEntity { get; set; } public Guid ExpectedGuid { get; set; } }