using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Inventory.Event; public class PartnerInventoryEquipItemEvent : PlayerEvent { public PartnerInventoryEquipItemEvent(short partnerSlot, byte slot, InventoryType inventoryType = InventoryType.Equipment) { PartnerSlot = partnerSlot; Slot = slot; InventoryType = inventoryType; } public short PartnerSlot { get; } public byte Slot { get; } public InventoryType InventoryType { get; } }