using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Inventory.Event; public class InventoryRemoveItemEvent : PlayerEvent { public InventoryRemoveItemEvent(int itemVnum, short amount = 1, bool isEquipped = false, InventoryItem inventoryItem = null, bool sendPackets = true) { ItemVnum = itemVnum; Amount = amount; IsEquipped = isEquipped; InventoryItem = inventoryItem; SendPackets = sendPackets; } public int ItemVnum { get; } public short Amount { get; } public bool IsEquipped { get; } public InventoryItem InventoryItem { get; } public bool SendPackets { get; } }