using System.Collections.Generic; using WingsEmu.Game.Characters; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Groups; public interface IGroupFactory { PlayerGroup CreateGroup(byte slots, long ownerId); PlayerGroup CreateGroup(byte slots, List characters, long ownerId); PlayerGroup CreateGroup(byte slots, List characters, long ownerId, GroupSharingType type); }