using WingsAPI.Data.Families; using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Families.Event; public class FamilyUpgradeBoughtEvent : PlayerEvent { public long FamilyId { get; init; } public int UpgradeVnum { get; init; } public FamilyUpgradeType FamilyUpgradeType { get; init; } public short UpgradeValue { get; init; } }