using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums.Families; namespace WingsEmu.Game.Families.Event; public class FamilyChangeAuthorityEvent : PlayerEvent { public FamilyChangeAuthorityEvent(FamilyAuthority familyAuthority, long memberId, byte confirmed, string characterName = null) { MemberId = memberId; Confirmed = confirmed; CharacterName = characterName; FamilyAuthority = familyAuthority; } public FamilyAuthority FamilyAuthority { get; } public long MemberId { get; } public byte Confirmed { get; } public string CharacterName { get; } }