using System.Collections.Generic; using System.Runtime.Serialization; using WingsEmu.Core; namespace WingsEmu.Game.Configurations; [DataContract] public class UpgradeConfiguration { [DataMember(EmitDefaultValue = true, IsRequired = true)] public Range SpUpgradeRange { get; set; } [DataMember(EmitDefaultValue = true, IsRequired = false)] public byte SpLevelNeeded { get; set; } [DataMember(EmitDefaultValue = true, IsRequired = true)] public short DestroyChance { get; set; } [DataMember(EmitDefaultValue = true, IsRequired = true)] public short SuccessChance { get; set; } [DataMember(EmitDefaultValue = true, IsRequired = true)] public long GoldNeeded { get; set; } [DataMember(EmitDefaultValue = true, IsRequired = true)] public int FeatherNeeded { get; set; } [DataMember(EmitDefaultValue = true, IsRequired = true)] public int FullMoonsNeeded { get; set; } [DataMember(EmitDefaultValue = true, IsRequired = true)] public int ScrollVnum { get; set; } [DataMember(EmitDefaultValue = true, IsRequired = true)] public List SpecialItemsNeeded { get; set; } = new() { new() }; }