using System.Collections.Generic; using System.Runtime.Serialization; using WingsEmu.Game._enum; namespace WingsEmu.Game.Configurations; [DataContract] public class SpPerfectionConfiguration { [DataMember(EmitDefaultValue = true, IsRequired = true)] public List PerfUpgradeConfigurations { get; set; } = new() { new() }; [DataMember(EmitDefaultValue = true, IsRequired = true)] public Dictionary StatProbabilityConfiguration { get; set; } = new() { { SpPerfStats.Attack, 10 }, { SpPerfStats.Defense, 10 }, { SpPerfStats.Element, 10 }, { SpPerfStats.HpMp, 10 }, { SpPerfStats.ResistanceFire, 10 }, { SpPerfStats.ResistanceWater, 10 }, { SpPerfStats.ResistanceLight, 10 }, { SpPerfStats.ResistanceDark, 10 } }; [DataMember(EmitDefaultValue = true, IsRequired = true)] public List SpStonesLinks { get; set; } = new() { new() { StoneVnum = (int)ItemVnums.RUBY_COMP, SpVnums = new List { (int)ItemVnums.GLADIATOR } } }; }