using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Characters.Events; public class InviteJoinMinilandEvent : PlayerEvent { public InviteJoinMinilandEvent(string target, bool isFirstStep, bool isByFriend = false) { Target = target; IsFirstStep = isFirstStep; IsByFriend = isByFriend; } public string Target { get; } public bool IsFirstStep { get; } public bool IsByFriend { get; } }