using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Characters.Events; public class GenerateGoldEvent : PlayerEvent { public GenerateGoldEvent(long amount, bool isQuest = false, bool sendMessage = true, bool fallBackToBank = false) { Amount = amount; IsQuest = isQuest; SendMessage = sendMessage; FallBackToBank = fallBackToBank; } public long Amount { get; } public bool IsQuest { get; } public bool SendMessage { get; } public bool FallBackToBank { get; } }