using WingsEmu.Game._packetHandling; using WingsEmu.Game.Inventory; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Characters.Events; public class GamblingEvent : PlayerEvent { public GamblingEvent(InventoryItem item, InventoryItem amulet, RarifyMode mode, RarifyProtection protection) { Item = item; Amulet = amulet; Mode = mode; Protection = protection; } public RarifyProtection Protection { get; } public RarifyMode Mode { get; } public InventoryItem Item { get; } public InventoryItem Amulet { get; } }