using System.Threading.Tasks;
using WingsEmu.Game._NpcDialog;
using WingsEmu.Game._NpcDialog.Event;
using WingsEmu.Game.Extensions;
using WingsEmu.Game.Networking;
using WingsEmu.Packets.Enums;

namespace WingsEmu.Plugins.BasicImplementations.NpcDialogs;

public class GenerateNpcDialogHandler : INpcDialogAsyncHandler
{
    public NpcRunType[] NpcRunTypes => new[] { NpcRunType.CIRCLE_TIME_SKILL };
    public async Task Execute(IClientSession session, NpcDialogEvent e) => session.SendNpcDialog(17);
}